AniMatrix: An Anime Video Generation Model that Thinks in Art, Not Physics
X Wen, Tencent HY Team
I am working toward real-time interactive worlds: environments generated as you move through them, that change because of what you did, rather than finished before you arrive.
That problem sits across generative AI, diffusion models, computer graphics, and 3D vision. I have shipped work in all four, and the hard parts tend to fall in the seams between them. Right now that means post-training video generation models at Tencent Hunyuan: generation quality, a unified architecture handling text, image, multi-reference, and editing in one model, and the inference efficiency that real-time interaction ultimately depends on.
Before Tencent I built SkyReels AI, an AI short-drama platform, from scratch as its business lead and CTO, led game AI at ByteDance, and worked on game agents and content generation at NetEase Fuxi AI Lab. Over the same years I finished a PhD in artificial intelligence at Zhejiang University.
X Wen, Tencent HY Team
J Tang, X Wen, HX Guo, H Jiang, Z Li, J Xu, G Zeng
Z Xue, L Feng, J Xu, K Kang, X Wen, B An, S Yan
S Sang, T Zhi, G Song, M Liu, C Lai, J Liu, X Wen, J Davis, L Luo
X Wen, S Zhao, H Wang, R Wu, M Qu, T Hu, G Chen, J Tao, C Fan
H Wu, S Zhou, J Jia, J Xing, Q Wen, X Wen
D Qiu, Z Fei, R Wang, J Bai, C Yu, M Fan, G Chen, X Wen
X Wen, et al.
X Wen, H Wang, K Chen, T Hu, G Chen
D Qiu, Z Chen, R Wang, M Fan, C Yu, J Huang, X Wen
J Tang, Q Jia, Y Xie, Z Gong, X Wen, J Zhang, Y Guo, G Chen, J Yang
J Tang, R Lu, X Chen, X Wen, G Zeng, Z Liu
H He, Y Liang, L Wang, Y Cai, X Xu, H Guo, X Wen, Y Chen
X Wen, Y Yang, H Wang, K Chen, T Hu, G Chen
Q Wen, X Wen, H Jiang, S Yang, B Han, T Hu, G Chen, S Li
Y Duan, T Shi, Z Zou, J Qin, Y Zhao, Y Yuan, J Hou, X Wen, C Fan